One of the things they're going to change in the next World of Warcraft patch is the top end small group instances ... These are places that are designed for 5 person parties but which can currently take up to 10. What they're doing is making them slightly easier but they'll be enforcing stricter limits on how many can go in.
So, Stratholme and Scholomance join Dire Maul (great names huh ?) as being a maximum of 5 people. Which will up the challenge to make them interesting. Trouble is, it may also make them too hard for random groups to do. Hell - I haven't got a problem with that, it will encourage people to learn their class better. Sure, it encourages the hard core but you don't need to be on the game 24 hours a day in order to get really good at it. And the instances were perfectly doable with just 5 as they were before as well.
The place we blitzkrieged tonight is a place called Upper Black Rock Spire, which can currently take 15 people. It's being limited to 10 after the patch, so we thought we'd see how we'd do with just 10 players with the instance in its harder prepatch state. How did it go ? Errmmm ... kinda embarassing. The mobs were dismissed like tatters in the wind as we whirled through the instance. We got through the instance extremely quickly, good profit for little cost. Just shows what you can do with a strong group.
We missed the Overqueen, who was the inspiration behind the run. Things were a bit quiet, apart from the dying screams of those foolish enough to try standing before us that is. There's a definite bit of fun and laughter that comes in when the Overqueen's voice comes over Teamspeak. Especially when you come up with a comment that gets her close to dissolving into giggles :-) (managed to do that twice now) Ah well, we'll have to drag her through there at a later date when she's feeling a bit better.
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