So I spotted another of those quiz things online and it caught my eye ...
There are a couple of quizzes in this list actually. The first is a D&D stats quiz ... Here's the result :
Your stats are:
STR:11
INT:15
WIS:17
DEX:14
CON:10
CHR:15
The usual logic for D&D stats is that they go from 3 to 18, with 9 being the average. They're usually rolled from 3x 6 sided dice, although there are rules like roll 4, pick the best 3. For the really special characters, the score can exceed 18.
Oh ! Here's the link for the quiz.
I think on those stats, I'd be some kind of lightly armoured cleric. They do well from high wisdom, are helped by charisma, although the typical D&D cleric will be operating in heavy armour which favours the strength over dexterity.
How about Alignment though ... there's another quiz for that over at the Wizards of the Coast site (link). That one's coming out as Neutral Good, which I'm comfortable with. The alignments in D&D work on a 9 box grid, with one side going Lawful to Neutral to Chaos and the other going Good to Neutral to Evil.
Neutral Good means that you're basically a good person and like to help out but you're flexible about authority. It's the alignment I'm most comfortable with in games because it gives lots of choice over the actions you do.
I've been back in the Internet Spaceships over the last few days. There's no alignment in that outside of whether you do piracy or do bounty hunting. That's a curious one because you could be hunting down pirates so that they don't hurt anyone innocent or you can be doing it for the money ... My character's doing it for the money. Gotta fund those bigger ships !
Talking of ships ... I left the last Internet Spaceship post with the Tortoise Beats Hare on the pad of a planetary base. It had more of a run later.
The main job of this ship was to get me into the Sirius system so that I could unlock another engineer. (Oh and as per always, click for bigger in the pics). But along the way, a visit to somewhere familiar ...
Mission was accomplished :
That's after switching into an Asp Scout, which was called the Niki and Charlie. At this point, I'd been making a few tribute names, with this one joining the fleet not too long after the death of Formula 1 legend, Niki Lauda. Charlie was for Charlie Whiting, who was the technical director of the sport for a long time, essentially acting as referee between the teams to ensure they had as level a playing field as reasonably practicable without any really dangerous ideas being allowed.
I went to one of the other engineer planets with this ship too to improve the shield generator.
The next ship was a specialist medium fighter called the Rage of Kashyyyk for Peter Mayhew, better known as Chewbacca. I didn't run this ship around too much (wasn't feeling the joy of combat at the time) but this was definitely an effectively punchy ship.
But I wanted to get back to easier times and mission running, so I jumped into the Type 7 freighter called Kerr Avon Forever. Another tribute name, this time for Paul Darrow best known as Kerr Avon in the legendary series, Blakes 7. This one actually generated a nice bit of funding for the fleet, although it did spark off that post about Joy.
The freighters aren't particularly nimble beasts, which is actually good for the game. There needs to be clear differences between the various ships available. Each ship needs strengths, weaknesses and character. The Type freighters have massive cargo capacity, the largest capacity of ships of comparable size. But they're very weakly armed and manoeuvre like bricks, whereas the Vulture class Rage of Kashyyyk is overgunned massively for its size, has great shielding and can keep its guns on target.
No docking computer in the Vulture either.
The freighter gave more than enough float money to acquire the next ship, also a handy bit of Federation ranks. I'll save the flight to Rear Admiral for the forthcoming Black Sheep ship, that might be a while. I have a plan ...
From last post, that's the current ship. She's the Commander Fuzzy, a Federal Dropship named after one of the better streamer people. Very nicely armed with a good bit of staying power too. It's very odd though when you whip the nose around to track the target and it takes a while for the engines to catch up and get you moving towards them. The game makes a bit of a nod to Newtonian physics.
This ship is doing pretty well actually. One of those differences is the sound design, which is excellent. It's a little daft that you can hear the other spaceships whizzing by in the depths of airless space but that does add a little atmosphere so to speak. This ship moans and grrs through its motions in a way I haven't heard from the other ships.
I like it. Looking forward to stepping on to the other Federation ships in time now. Next up is an Alliance ship. I don't have a good name idea for that yet, although the best names seem to come without really thinking about it. In the meantime though ...
The Fuzzy has terrorised the pirates of Lodemovoi and 7 Andromedae and fed upon the broken wrecks of their ships.
Good times.
Oh and ... a potato shaped highly misshapen planet caught the eye.
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